Lunes, Hulyo 25, 2011

kinds of computers

Charles Babbage produced a design for a mechanical computation engine back in the nineteenth century.  The precision he demanded of the engineering was not possible at the time so it was not completed.  Modern computing involves electronic circuits of one kind or another.  Blaise Pascal, a French Mathematician, produced an idea for a digital computer at about the same time.
An electromechanical machine called Collossus was used in the Second World War to crack the Enigma encryption codes used by the German Army.  It was so good that it could crack Enigma codes faster than a modern PC with a Pentium processor
 
The earliest  fully electronic computer was built by the US Navy during the Second World War under the supervision of Grace Hopper.   It was she who coined the phrase “bug” for a program error, when a moth shorted out a couple of wires.  It was she who invented the first computing language, ATP, and she verified the language COBOL which was widely used in industry.  She was at the forefront of computer development.  As an officer of the Naval Reserve, she achieved the rank of Admiral.
All these early machines were huge, needed large amounts of electricity to keep them going, and specialised people to run them, and interpret the output.  Programming them was difficult as they needed to use machine code, the series of 1’s and 0’s that the computer uses.  Finding errors was time consuming and difficult.
An American company, International Business Machines, was one of the first to go into commercial production of computers.  Its Chairman was famously quoted that he reckoned that there was a market for four or five of these machines worldwide.  The main problem was that these machines used thermionic valves (“toobs”) in their electronics.  They used a vast amount of electricity and were none too reliable.
Question 13  Explain why computers were not widespread in the nineteen-fifties. ANSWER
When the transistor was invented and perfected in the mid nineteen-fifties, the complex circuitry within a computer could be made into a manageable size.  Contrary to expectations, the computer rapidly became a “must have” for large corporations.  These were vast machines called mainframes which needed large buildings and a good number of specialised staff to operate them.  COBOL (Common Business Oriented Language) was a common language used by these machines, along with the EBCDIC character codes. The picture shows a mainframe:
Mainframes are still in use in some corporations because of the huge sums of money invested.  However many mainframes have less computing power than PCs and only survive due to the economics.
Mini-computers are smaller versions of mainframes.  Some of these were based on the analogue concept, in which the operational amplifier was at the heart.  Analogue computing is almost completely unknown nowadays.
The microcomputer is the generic name for a number of different kinds of small computer, of which the most common is now the PC.  When microcomputers came in, in the late seventies, they had taken advantage of the rapidly falling price of integrated circuit chips.  Some of these were designed at the home market.  Examples include the Sinclair Spectrum, and the Amiga.
The British Broadcasting Corporation sponsored the design of a microcomputer which became very common in schools.  The picture below shows a BBC microcomputer.
These machines had a very simple operating system, and were easy to run.  Many people used them to write their own software; there was little commercially available software.  A number of teenagers made a lot of money by producing software in their bedrooms.
The graphics were crude, and there was little memory.  Auxiliary storage was on 5 inch floppy disks that were even cruder than present floppy disk.  Some programs were even recoded on audio cassette.  Sometimes the programs were broadcast on the radio.  The transmission sounded like a nest of angry bees.   Some software was available on pre-programmed chip.  Access to these was remarkably easy.  For Interword, a word processor, you typed “*IW.”.  The BBC was very good at:
  • Data-logging
  • Word-processing
  • Spreadsheets
The old BBCs were very reliable.  If the programs did go wrong, the computer could be restored by pressing the BREAK key, and the program could be reloaded by pressing SHIFT + BREAK.  BBC computers still are in use in some schools.  The BBC was overtaken by  the Archimedes which, in its later versions could be configured to run like a PC.

History of Computers

A computer is a machine that changes information according to well defined rules. Computers have existed for much of human history. Examples of early computers are the astrolabe and the abacus. Modern computers have changed very much. They are able to control traffic lights, cars or locks. Most modern computers can be used to play music or video. The basic principle is still the same though: the computer has a set of rules, usually called an algorithm. The computer changes information based on these rules.
A person uses a computer by telling it to do things, like playing movies or going to Wikipedia. Computers do not know English, so people must tell their computers to do things by speaking the computer's language. The computer's language is called a programming language. Programmers know this computer's language, and use it to write programs that tell the computer what to do. Normal people use the programs that a programmer wrote to tell the computer what to do.
Computers can do anything that someone can tell them to do. Computers are able to solve mathematical problems because a programmer has told them how to solve math problems. Because computers are very fast, modern computers can solve billions of math problems per second. Computers are used to control factories, which in the past were controlled by humans. They are also in homes, where they are used for things such as listening to music, reading the news, and writing.

Contents

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[change] History of computing

The Jacquard loom was one of the first programmable devices.

[change] Invention

Nobody knows who built the first computer. This is because the word "computer" used to mean a person who did math as their job (a human computer). Because of this, some people say that humans were the first computers. Human computers got bored doing the same math over and over again, and made tools (mostly mechanical calculating devices like abacuses) to help them get the answers to their problems.

[change] Automation

Humans have a problem with math. To show this, try doing 584 x 3,220 in your head. It is hard to remember all the steps! People made tools to help them remember where they were in a math problem. The other problem people have is that they have to do the same problem over and over and over again. A cashier used to make change every day in her head or with a piece of paper. That took a lot of time and people made mistakes. So people made machines that did those same things over and over. This part of computer history is called the "history of automated calculation," which is a fancy phrase for "the history of machines that make it easy for me to do this same math problem over and over without making mistakes."
The abacus, the slide rule, the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC) are examples of automated calculation machines.

[change] Programming

Some people did not want a machine that would do the same thing over and over again. For example, a music box is a machine that plays the same music over and over again. Some people wanted to be able to tell their machine to do different things. For example, they wanted to tell the music box to play different music every time. They wanted to be able to program the music box- to order the music box to play different music. This part of computer history is called the "history of programmable machines" which is a fancy phrase for "The history of machines that I can order to do different things if I know how to speak their language."
One of the first examples of this was built by Hero of Alexandria (c. 10–70 AD). He built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums. These ropes and drums were the language of the machine- they told what the machine did and when. Some people argue that this is the first programmable machine.[1]
Most historians agree that the "castle clock", an astronomical clock invented by Al-Jazari in 1206, is the first known programmable analog computer.[2] It showed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway that made some doors to open every hour,[3][4] and five robotic musicians who play music when levers hit them. The length of day and night could be changed (AKA re-programmed) every day in order to account for the changing lengths of day and night throughout the year.[2] Some people[who?] consider Ada Lovelace to be the first programmer.[source?]

[change] The Computing Era

At the end of the Middle Ages, people in Europe thought math and engineering were more important. In 1623, Wilhelm Schickard made a mechanical calculator. Other Europeans made more calculators after him. They were not modern computers because they could only add, subtract, and multiply- you could not change what they did to make them do something like play tetris. Because of this, we say they were not programmable.
In 1801, Joseph Marie Jacquard used punched paper cards to tell his textile loom what kind of pattern to weave. He could use punch cards to tell the loom what to do, and he could change the punch cards, which means he could program the loom to weave the pattern he wanted. This means the loom was programmable.
Modern computers were made when someone (Charles Babbage) had a bright idea. He wanted to make a machine that could do all the boring parts of math, (like the automated calculators) and could be told to do them different ways (like the programmable machines.) Charles Babbage was the first to make a design of a fully programmable mechanical computer. He called it the "The Analytical Engine".[5] Because Babbage did not have enough money and always changed his design when he had a better idea, he never built his Analytical Engine.
As time went on, computers got more and more popular. And that stands out at the beginning. This is because people get bored easily doing the same thing over and over. Imagine spending your life writing things down on index cards, storing them, and then having to go find them again. The U.S. Census Bureau in 1890 had hundreds of people doing just that. People got very bored and very frustrated, and would say, "There HAS to be an easier way to do this." Then some bright person figured out how to make machines do a lot of the work. Herman Hollerith figured out how to make a machine that would automatically add up information that the Census bureau collected. The Computing Tabulating Recording Corporation(which later became IBM) made his machines, and everyone was happy. At least, they were happy until their machines broke down, got jammed, and had to be repaired. This is when the Computing Tabulating Recording Corporation invented tech support.
Because of machines like this, new ways of talking to these machines were invented, and new types of machines were invented, and eventually the computer that we all know and love today was born.

[change] Analog and Digital Computers

In the first half of the 20th century, scientists started using computers, mostly because scientists had a lot of math to figure out and wanted to spend more of their time thinking about the secrets of the universe instead of spending hours adding numbers together. If you remember getting bored doing your times tables, you will know exactly how they felt.
So they put together computers. These computers used analog circuits, which made them very hard to program. Then, in the 1930s, they invented digital computers, which made them easier to program.

[change] High-scale computers

Scientists figured out how to make and use digital computers in the 1930s and 1940s. Scientists made a lot of digital computers, and as they did, they figured out how to ask them the right sorts of questions to get the most out of them. Here are a few of the computers they built:
Defining characteristics of some early digital computers of the 1940s (In the history of computing hardware)
Name First operational Numeral system Computing mechanism Programming Turing complete
Zuse Z3 (Germany) May 1941 Binary Electro-mechanical Program-controlled by punched film stock Yes (1998)
Atanasoff–Berry Computer (US) mid-1941 Binary Electronic Not programmable—single purpose No
Colossus (UK) January 1944 Binary Electronic Program-controlled by patch cables and switches No
Harvard Mark I – IBM ASCC (US) 1944 Decimal Electro-mechanical Program-controlled by 24-channel punched paper tape (but no conditional branch) No
ENIAC (US) November 1945 Decimal Electronic Program-controlled by patch cables and switches Yes
Manchester Small-Scale Experimental Machine (UK) June 1948 Binary Electronic Stored-program in Williams cathode ray tube memory Yes
Modified ENIAC (US) September 1948 Decimal Electronic Program-controlled by patch cables and switches plus a primitive read-only stored programming mechanism using the Function Tables as program ROM Yes
EDSAC (UK) May 1949 Binary Electronic Stored-program in mercury delay line memory Yes
Manchester Mark 1 (UK) October 1949 Binary Electronic Stored-program in Williams cathode ray tube memory and magnetic drum memory Yes
CSIRAC (Australia) November 1949 Binary Electronic Stored-program in mercury delay line memory Yes
EDSAC was one of the first computers that remembered what you told it even after you turned the power off. This is called (von Neumann) architecture.
  • Konrad Zuse's electromechanical "Z machines". The Z3 (1941) was the first working machine that used binary arithmetic. Binary arithmetic means using "Yes" and "No." to add numbers together. You could also program it. In 1998 the Z3 was proved to be Turing complete. Turing complete means that it is possible to tell this particular computer anything that it is mathematically possible to tell a computer. It is the world's first modern computer.
  • The non-programmable Atanasoff–Berry Computer (1941) which used vacuum tubes to store "yes" and "no" answers, and regenerative capacitor memory.
  • The secret British Colossus computers (1943)[6], which you could kind of sort of program. It showed that even though it had thousands of tubes, it still worked most of the time. It was used for breaking German wartime codes.
  • The Harvard Mark I (1944), A big computer that you could kind of program.
  • The U.S. Army's Ballistics Research Laboratory ENIAC (1946), which could add numbers the way people do (using the numbers 0 through 9) and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3 of 1941 used electromagnets instead of electronics). At first, however, the only way you could reprogram ENIAC was by rewiring it.
Several developers of ENIAC saw its problems. They invented a way to for a computer to remember what they had told it, and a way to change what it remembered. This is known as "stored program architecture" or von Neumann architecture. John von Neumann talked about this design in the paper First Draft of a Report on the EDVAC, distributed in 1945. A number of projects to develop computers based on the stored-program architecture started around this time. The first of these was completed in Great Britain. The first to be demonstrated working was the Manchester Small-Scale Experimental Machine (SSEM or "Baby"), while the EDSAC, completed a year after SSEM, was the first really useful computer that used the stored program design. Shortly afterwards, the machine originally described by von Neumann's paper—EDVAC—was completed but was not ready for two years.
Nearly all modern computers use the stored-program architecture in some form. It has become the main concept which defines a modern computer. Most of the technologies used to build computers have changed since the 1940s, but many current computers still use the von-Neumann architecture.
Microprocessors are miniaturized devices that often implement stored program CPUs.
In the 1950's computers were built out of mostly vacuum tubes. Transistors replaced vacuum tubes in the 1960's because they were smaller and cheaper. They also need less power and do not break down as much as vacuum tubes. In the 1970s, technologies were based on integrated circuits. Microprocessors, such as the Intel 4004 made computers smaller and cheaper. They also made computers faster and more reliable. By the 1980s, computers became small and cheap enough to replace mechanical controls in things like washing machines. The 1980s also saw home computers and personal computer. With the evolution of the Internet, personal computers are becoming as common as the television and the telephone in the household.
In 2005 Nokia started to call some of its mobile phones (the N-series) "multimedia computers" and after the launch of the Apple iPhone in 2007, many are now starting to add the smartphone category among "real" computers. In 2008, if the category of smartphones are included in the numbers of computers in the world, the biggest computer maker by units sold, is no longer Hewlett-Packard, but rather Nokia.[source?]

[change] Kinds of computers

There are three types of computers: desktop computers, mainframes, and embedded computers.
A "desktop computer" is a small machine that has a screen (which is not part of the computer). Most people keep them on top of a desk, which is why they are called "desktop computers." "Laptop computers" are computers small enough to fit on your lap. This makes them easy to carry around. Both laptops and desktops are called personal computers, because one person at a time uses them for things like playing music, surfing the web, or playing video games.
There are bigger computers that many people at a time can use. These are called "Mainframes," and these computers do all the things that make things like the internet work. You can think of a personal computer like this: the personal computer is like your skin: you can see it, other people can see it, and through your skin you feel wind, water, air, and the rest of the world. A mainframe is more like your internal organs: you (hopefully) never see them, and you barely even think about them, but if they suddenly went missing, you would have some very big problems.
There is another type of computer, called an embedded computer. An embedded computer is a computer that does one thing and one thing only, and usually does it very well. For example, an alarm clock is a embedded computer: it tells the time. Unlike your personal computer, you cannot use your clock to play Tetris. Because of this, we say that embedded computers cannot be programmed, because you cannot install programs like Tetris on your clock. Some mobile phones, automatic teller machines, microwave ovens, CD players and cars are examples of embedded computers.

[change] Common uses of home computers

[change] Working methods

Computers store data and the instructions telling them what to do with the data as numbers, because computers can do things with numbers very quickly. These data are stored as binary symbols (1s and 0s). A 1 or a 0 symbol stored by a computer is called a bit, which comes from the words binary digit. Computers can use many bits together to represent instructions and the data that these instructions use. A list of these instructions is called a program and stored on the computer's hard disk. Computers use memory called "RAM" as a space to carry out the instructions and store data while it is doing these instructions. When the computer wants to store the results of the instructions for later, it uses the hard disk.
An operating system tells the computer how to understand what jobs it has to do, how to do these jobs, and how to tell people the results. It tells the electronics inside the computer, or "hardware", how to work to get the results it needs. This lets most computers have the same operating system, or list of orders to tell it how to talk to the user, while each computer can have its own computer programs or list of jobs to do what its user needs. Having different programs and operating systems makes it easy to learn how to use computers for new things. When a user needs to use a computer for something different, the user can learn how to use a new program.

[change] The Internet

One of the most important jobs that computers do for people is helping with communication. Communication is how people share information. Computers have helped people move forward in science, medicine, business, and learning, because they let experts from anywhere in the world work with each other and share information. They also let other people communicate with each other, do their jobs almost anywhere, learn about almost anything, or share their opinions with each other. The Internet is the thing that lets people communicate between their computers.

[change] Computers and waste

A computer is now almost always an electronic device. It usually contains materials that will become toxic waste when disposed of. When a new computer is bought in some places, laws require that the cost of its waste management must also be paid for. This is called product stewardship.
Computers can become obsolete quickly, depending on what programs the user runs. Very often, they are thrown away within two or three years, because newer programs require a more powerful computer. This makes the problem worse, so computer recycling happens a lot. Many projects try to send working computers to developing nations so they can be re-used and will not become waste as quickly, as most people do not need to run new programs.

[change] Main hardware

Computers come in different forms, but most of them have a common design.
  • All computers have a CPU
  • All computers have some kind of data bus which lets them get inputs or output things to the environment.
  • All computers have some form of memory. These are usually chips (integrated circuits) which can hold information.
  • Many computers have some kind of sensors, which lets them get input from their environment.
  • Many computers have some kind of display device, which lets them show output. They may also have other peripheral devices connected.
A computer has several main parts. When comparing a computer to a human body, the CPU is like a brain. It does most of the 'thinking' and tells the rest of the computer how to work. The CPU is on the Motherboard, which is like the skeleton. It provides the basis for where the other parts go, and carries the nerves that connect them to each other and the CPU. The motherboard is connected to a power supply, which provides electricity to the entire computer. The various drives (CD drive, floppy drive, and on many newer computers, USB drive) act like eyes, ears, and fingers, and allow the computer to read different types of storage, in the same way that a human can read different types of books. The hard drive is like a human's memory, and keeps track of all the data stored on the computer. Most computers have a sound card or another method of making sound, which is like vocal cords, or a voice box. Connected to the sound card are speakers, which are like a mouth, and are where the sound comes out. Computers might also have a graphics card, which helps the computer to create visual effects, such as 3D environments, or more realistic colors, and more powerful graphics cards can make more realistic or more advanced images, in the same way a well trained artist can.

History of Computers

The first computers were people! That is, electronic computers (and the earlier mechanical computers) were given this name because they performed the work that had previously been assigned to people. "Computer" was originally a job title: it was used to describe those human beings (predominantly women) whose job it was to perform the repetitive calculations required to compute such things as navigational tables, tide charts, and planetary positions for astronomical almanacs. Imagine you had a job where hour after hour, day after day, you were to do nothing but compute multiplications. Boredom would quickly set in, leading to carelessness, leading to mistakes. And even on your best days you wouldn't be producing answers very fast. Therefore, inventors have been searching for hundreds of years for a way to mechanize (that is, find a mechanism that can perform) this task.


This picture shows what were known as "counting tables" [photo courtesy IBM]


A typical computer operation back when computers were people.
The abacus was an early aid for mathematical computations. Its only value is that it aids the memory of the human performing the calculation. A skilled abacus operator can work on addition and subtraction problems at the speed of a person equipped with a hand calculator (multiplication and division are slower). The abacus is often wrongly attributed to China. In fact, the oldest surviving abacus was used in 300 B.C. by the Babylonians. The abacus is still in use today, principally in the far east. A modern abacus consists of rings that slide over rods, but the older one pictured below dates from the time when pebbles were used for counting (the word "calculus" comes from the Latin word for pebble).


A very old abacus


A more modern abacus. Note how the abacus is really just a representation of the human fingers: the 5 lower rings on each rod represent the 5 fingers and the 2 upper rings represent the 2 hands.
In 1617 an eccentric (some say mad) Scotsman named John Napier invented logarithms, which are a technology that allows multiplication to be performed via addition. The magic ingredient is the logarithm of each operand, which was originally obtained from a printed table. But Napier also invented an alternative to tables, where the logarithm values were carved on ivory sticks which are now called Napier's Bones.


An original set of Napier's Bones [photo courtesy IBM]


A more modern set of Napier's Bones
Napier's invention led directly to the slide rule, first built in England in 1632 and still in use in the 1960's by the NASA engineers of the Mercury, Gemini, and Apollo programs which landed men on the moon.


A slide rule
Leonardo da Vinci (1452-1519) made drawings of gear-driven calculating machines but apparently never built any.


A Leonardo da Vinci drawing showing gears arranged for computing
The first gear-driven calculating machine to actually be built was probably the calculating clock, so named by its inventor, the German professor Wilhelm Schickard in 1623. This device got little publicity because Schickard died soon afterward in the bubonic plague.


Schickard's Calculating Clock
In 1642 Blaise Pascal, at age 19, invented the Pascaline as an aid for his father who was a tax collector. Pascal built 50 of this gear-driven one-function calculator (it could only add) but couldn't sell many because of their exorbitant cost and because they really weren't that accurate (at that time it was not possible to fabricate gears with the required precision). Up until the present age when car dashboards went digital, the odometer portion of a car's speedometer used the very same mechanism as the Pascaline to increment the next wheel after each full revolution of the prior wheel. Pascal was a child prodigy. At the age of 12, he was discovered doing his version of Euclid's thirty-second proposition on the kitchen floor. Pascal went on to invent probability theory, the hydraulic press, and the syringe. Shown below is an 8 digit version of the Pascaline, and two views of a 6 digit version:


Pascal's Pascaline [photo © 2002 IEEE]


A 6 digit model for those who couldn't afford the 8 digit model


A Pascaline opened up so you can observe the gears and cylinders which rotated to display the numerical result
Click on the "Next" hyperlink below to read about the punched card system that was developed for looms for later applied to the U.S. census and then to computers...

Martes, Hulyo 19, 2011

entrepreneurship

Entrepreneurship is the act of being an entrepreneur, which can be defined as "one who undertakes innovations, finance and business acumen in an effort to transform innovations into economic goods". This may result in new organizations or may be part of revitalizing mature organizations in response to a perceived opportunity. The most obvious form of entrepreneurship is that of starting new businesses (referred as Startup Company); however, in recent years, the term has been extended to include social and political forms of entrepreneurial activity. When entrepreneurship is describing activities within a firm or large organization it is referred to as intra-preneurship and may include corporate venturing, when large entities spin-off organizations.[1]
According to Paul Reynolds, entrepreneurship scholar and creator of the Global Entrepreneurship Monitor, "by the time they reach their retirement years, half of all working men in the United States probably have a period of self-employment of one or more years; one in four may have engaged in self-employment for six or more years. Participating in a new business creation is a common activity among U.S. workers over the course of their careers." [2] And in recent years has been documented by scholars such as David Audretsch to be a major driver of economic growth in both the United States and Western Europe.
Entrepreneurial activities are substantially different depending on the type of organization and creativity involved. Entrepreneurship ranges in scale from solo projects (even involving the entrepreneur only part-time) to major undertakings creating many job opportunities. Many "high value" entrepreneurial ventures seek venture capital or angel funding (seed money) in order to raise capital to build the business. Angel investors generally seek annualized returns of 20-30% and more, as well as extensive involvement in the business.[3] Many kinds of organizations now exist to support would-be entrepreneurs including specialized government agencies, business incubators, science parks, and some NGOs. In more recent times, the term entrepreneurship has been extended to include elements not related necessarily to business formation activity such as conceptualizations of entrepreneurship as a specific mindset (see also entrepreneurial mindset) resulting in entrepreneurial initiatives e.g. in the form of social entrepreneurship, political entrepreneurship, or knowledge entrepreneurship have emerged.
The entrepreneur is a factor in microeconomics, and the study of entrepreneurship reaches back to the work of Richard Cantillon and Adam Smith in the late 17th and early 18th centuries, but was largely ignored theoretically until the late 19th and early 20th centuries and empirically until a profound resurgence in business and economics in the last 40 years.
In the 20th century, the understanding of entrepreneurship owes much to the work of economist Joseph Schumpeter in the 1930s and other Austrian economists such as Carl Menger, Ludwig von Mises and Friedrich von Hayek. In Schumpeter, an entrepreneur is a person who is willing and able to convert a new idea or invention into a successful innovation.[4] Entrepreneurship employs what Schumpeter called "the gale of creative destruction" to replace in whole or in part inferior innovations across markets and industries, simultaneously creating new products including new business models. In this way, creative destruction is largely responsible for the dynamism of industries and long-run economic growth. The supposition that entrepreneurship leads to economic growth is an interpretation of the residual in endogenous growth theory and as such is hotly debated in academic economics. An alternate description posited by Israel Kirzner suggests that the majority of innovations may be much more incremental improvements such as the replacement of paper with plastic in the construction of a drinking straw.
For Schumpeter, entrepreneurship resulted in new industries but also in new combinations of currently existing inputs. Schumpeter's initial example of this was the combination of a steam engine and then current wagon making technologies to produce the horseless carriage. In this case the innovation, the car, was transformational but did not require the development of a new technology, merely the application of existing technologies in a novel manner. It did not immediately replace the horsedrawn carriage, but in time, incremental improvements which reduced the cost and improved the technology led to the complete practical replacement of beast drawn vehicles in modern transportation. Despite Schumpeter's early 20th-century contributions, traditional microeconomic theory did not formally consider the entrepreneur in its theoretical frameworks (instead assuming that resources would find each other through a price system). In this treatment the entrepreneur was an implied but unspecified actor, but it is consistent with the concept of the entrepreneur being the agent of x-efficiency.
Different scholars have described entrepreneurs as, among other things, bearing risk. For Schumpeter, the entrepreneur did not bear risk: the capitalist did.

sea scouting

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Lunes, Hulyo 18, 2011